The air thickened, my chest tightened and breathing slowed. This is how it is before a battle, when I can feel something is going to happen but unsure what it is, or when it will be. All I know is soon. From out of the shadows I caught a glimpse, ah yes; I should have known it would be him.
He entered through the front door, no sense in trying to be stealthy. We can almost feel one another’s presence before we even see the other’s shadow. Vando stared me down, I didn’t know why he came, but he was here, and there would be blood.
I planted my feet, Vando was a good fighter with energy, but I was equally as capable with my defense of such attacks. His first attack was simple, just a mere warning, perhaps a taunt.
I didn’t bother protecting myself; the hit wasn’t as painful as it probably looked. The energy he threw out retreated back to him with me in its grasp. I was flung across the room. The look on Vando’s face suggested he hadn’t expected me to land on my feet.
Even in his state of surprise Vando was still ready for the strike.
He started to retreat, probably to start throwing energy at me again. It was far too late for that. My feet left the ground as I sprung in his direction.
He sprawled across the ground. I took advantage of the situation.
Vando was knocked out cold.
Another two figures darkened my door; they were here to help no doubt.
I found myself surrounded, save Vando who still lay across the room unconscious. I can’t imagine what was going through their minds when they saw me smile in such a circumstance. It was far too late to sway this fight.
I was just getting warmed up. They realized what was happening a little too late. Both retreated for the next room. A tactical retreat I assume. A decent plan if I wasn’t already overflowing with power from my previous fight.
A huge blast flowed from my palms, the blast struck the wall and it was instantly destroyed in a fiery massacre. The wind whipped hard around the room with such fury unleashed. I drew the blast to a halt, and calmed myself. My wall was gone, I stepped through the new ‘door’ I created and peered inside. Two men lay on the ground completely unconscious. Satisfied I returned to my corner and meditated.
Something poked me… ‘Hey lazy bum!’
I remained in my meditative state, there was no way they would be bother me.
“Leave me alone” I mumbled.
Ow! I shot up ready to zap someone good, I lifted my hand. Nothing. The room came into focus, light beamed in through the window. I blinked a couple times and sighed.
‘Welcome to the real world Darryl.’ I said to myself sighing as I got out of bed.
About Dragon Blast - Click Here for Store Page
If Dragon Blast were a video game I would have to stick it in the action/hack and slash category, covered in luck, action, and strategy.
The fighting in Dragon Blast is an extremely fast paced, no mercy, type battle. A two player one on one fight can go quickly and as far as my experience goes, involves little to no movement after the players have come in combat range. At this point the game becomes something to the liking of Rock, Paper, Scissors. Who has the best hand and/or who plays it better, trying to guess what attack and defense cards you should play and when.
Two players is a nice way to get into the flow of the game, but it by no means gives the game its best light. You add only one or two players on top of that, and I could only wish this was a video game. It is mass chaos with attack and defense cards flying everywhere (not literally, unless you just really get into your games).
Each player has five cards in their hand at the beginning of the game and redraws up to five more at the start of their turn. The player whose turn it is can then attack as many times as they wish as long as they have the attack card to do so. The problem with having a lot of attack cards though, is you have few defense, and you must make it through 3 other people’s turns without being completely devastated. This is pretty hard to do when you can’t actively block a single attack.
As you have probably seen the card designs are laid out very well, and are very easy to understand.
Also, tracking your character’s ‘life’ points is quite simple as well. A player’s health is tracked by spirit points which are represented by red and blue tokens. A player’s health can fluctuate throughout the battle. If your character takes damage they either gain a red token, or lose a blue token. On the other hand if your character deals damage, they gain a blue token, or lose a red.
Five red tokens is a stun which gets you a yellow stun token, receive 3 of these and you’re out. Five blue tokens super charge your character and enable super attacks plus buffs up your character with additional traits to aid in combat.
Overall Experience & Final Thoughts
Nightstalker Games did a great job with this game and you can tell there is a lot of care and thought that went into it. Another plus side to this game is it wasn’t something that was created, marketed and then forgot about once they have your money.
After the game was released an expansion was made that you can buy and get all the parts and pieces or you can download for free straight from their site. If you were ever a fan of Dragon Ball Z, or liked anime, this game will probably feed that little corner of the anime freak inside of you. If you enjoy a game that has action and takes a bit of strategy, but not so much you fall asleep waiting for the player before you to get done, this game is something worth looking at.
I say this carefully, but even if you are a poor sport (or know someone who is), this game is probably one of the easiest games to lose at without throwing the board pieces everywhere. I highly recommend this game as a 3-4 player game. I have not played the scenarios and cannot make any comments about how they are, but with just the knowledge that Dragon Blast hasn’t been collecting dust on the designers side should give you comfort if you are on the edge of the decision to buy or not, even if you only have one friend.
Be sure to check out the story behind the game, and keep watch at http://nightstalkergames.com/ for new developments with Dragon Blast.
Click here for Dragon Blast store page, more information, the rule documents, as well as other (shorter) reviews.
I have an older version of this game and have not experienced the 5-6 player game as of yet.
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